KOOL-AID MAN
Official Character Profile
Red, bloated, but still smiling.

NAME: Kool-Aid Man
REAL NAME: Pitcher Man (Circa 1975)
First Appearance: The Adventures of Kool-Aid Man #1 (1983)
Last Appearance: 
The Adventures of Kool-Aid Man #6 (1989)

SUPER POWERS: 
Indestructible adamantium pitcher with built in gyroscopic stabilizer, capable of smashing through reinforced concrete without spilling a single drop.

Cool, refreshing taste all kids love.

Powerful "Oh, Yeah!" battle cry strikes fear into the heart of villains.


WEAKNESSES: 
Only useful in thirst-related crises, #12 red dye provides lousy camoflage, inability to use doors, gates, or other conventional means of entrance.


KNOWN ENEMIES: 
The thirsties; a ruthless race of spikey-haired gremlins with advanced weaponary and spacefaring technology light years ahead of our own, dedicated to making the citizens of earth tremble in minor inconvenience.


ADDITIONAL: 
      Kool-Aid Man is one of those hopelessly deluded superheroes who foolishly believes he can make up for his all but worthless superpowers by using them twenty times more often than they're actually needed. I'll admit that very rarely, there might be an emergency situation that can only be solved by smashing through the side of a building in a huge cloud of shattered masonary and shouting the catch phrase "Oh, Yeah!," but chances are Superman's already got it covered. Instead of just admitting his uselessness,
Kool-Aid Man spends all his time lurking behind the fence at children's pool parties, hoping that eventually one of them will forget his parents' warnings, and wonder out loud if there's anything left to drink.
      Basically, he's just like that annoying waiter who keeps interrupting your meal to ask if you need more ice water or fresh salsa, except 2000lbs heavier, twice as perky, and strong enough to snap cinderblocks with his ass.




KOOL-AID MAN
KOOL-AID MAN
 
KNOWLEDGE:
05
MENTAL STABILITY:
04
TACT:
03
TOUGHNESS:
10
VIGILANTISM:
07
DETERMINATION:
08
EFFECTIVENESS:
08
POPULARITY:
10
FASHION SENSE:
00
QUOTABILITY:
"OH, YEAH!"
10
SUPER RATING:
65



   Pure genius. An indestructable corporate mascot rips a hole through the side of your battlecruiser, exposing your entire crew to the vacuum of deep space, and your plan is to mildly dehydrate him. 

Simulated gameplay, simulated fun.

   After purchasing roughly 250 lbs of powdered fruit drink, a few lucky individuals collected enough Kool-Aid points to receive their very own copy of the Kool-Aid Man video game for the Intellivision or Atari 2600. The game consisted of bouncing a shapeless orange blob (Kool-Aid Man) around the screen, in an effort to prevent other shapeless blobs (thirsties) from totally draining your swimming pool. (a task we normally have to pay illegal immigrants $2.50 per hour to do for us) Though it may have been completely shameless commercial tie-in, it wasn't any less playable than any of the other games for the Atari 2600, and not half as unsettling as some of the other items produced by the Wacky Warehouse

P.I.S.S.E.R. proudly presents...
KOOL-AID MAN in
Thirst For Victory

Reason #1 why I never order sausage links at the baseball stadium.

    You can tell whoever was in charge of lettering on this project thought his job wasn't important enough, so he dilligently decided to go through the entire script and highlight all the puns, just so children born without the ability to understand innane banter wouldn't feel left out. Sure, he may have meant well, but its obvious he got bored halfway through and just decided to call attention to random words instead.

It's just like Scooby Doo, except every member of the team is Shaggy.

     In keeping with the Comics Code of America, all teenage adventure squads must include each of the following embarrasing stereotypes: Idiot man-child, nerdy white kid, future homemaker, non-threatening black guy, and overly enthusiastic female of indiscriminate ethnic origin. A talking dog with a cape is purely optional, but highly recommended.

Kids should know better than to fall for that old 'Come back to my secred headquarters' line.

     The thirsties don't appear to be gagged in this scene, so my only guess is that Kool-Aid Man ripped out their voice boxes while no one was looking.

     I'll admit, Kool-Aid Man may not seem like the violent sort at first, but you try having a pitcher of your own vital fluid grafted on to your right arm, and see how long it takes you to snap.

You can fly a helicopter, short circuit holograms, and build a super computer, but you can't figure out how to use the front door.

     Does anybody else find it a little bit creepy that Kool-Aid man has his own top secret network of spy satellites set to simultaneously monitor and record every neighborhood game of kickball in the world? Oh yeah.


Special thanks to Brent Kostka for sending this comic my way!
BACK to the main index  Smalltown mourns the loss of another twelve children, tragically slain by fruit-drink propelled shrapnel